
Die FFilmation Engine ist eine isometric Game Engine in AS3. Die Engine besitzt einige sehr nette Features wie dynamic lighting, collision detection, z Sorting, XML gestützt und externe Media Daten die bei bedarf nachgeladen werden.
Das lustige ist, die Engine ist genau heute ins Netz gekommen. Zumindest nach dem Erstellungsdatum der Webseite. Leider gibt es die Engine auch noch net zum download, hoffe aber das es nicht mehr lange dauern kann, da die Demos der Engine schon nen ziemlich gut aussehen.
Demo1, Demo2, Demo3
Hier nochmal die Details:
One engine capable of handling several isometric scenes of different complexities.
Create scenes from human-readable XML definitions, allowing easy edition of the scene’s topology and contents
Graphic media can be split into several external resources and loaded when an scene needs them
Flat textures. Paint your grahics directly into flash. Walls, floors and celings are edited as 2D graphics and projected by the engine. Elements and animated characters can be animated via flash timeline, no need for complex programming.
Dynamic lighting, global lighting, real-time shadow projection. Multiple lights from multiple sources affecting the same objects.
Bump-mapped surfaces. Still somehow buggy and a serious performance killer, but already there.
An extendable material interface. MovieClip materials, autotiled materials, procedural materials.
Automatic zSorting of all surfaces and objects
Built-in collision detection. No need to program complex coordinate comparisions, simple listen to COLLISION events generated by the engine.
Basic AI API helpers such as “is character A visible from character B’s position ?”